Game History 2003 till now
2017 - STEAMWORKS
FIRST STEAMWORKS is a Steampunk-themed game, where two alliances compete in preparing their airship in a long distance race. The 3 team alliance prepare in three ways. First, they can collect fuel (balls) in the boiler. The Boilers convert the fuel into steam pressure, which is stored in the tank on the airship. Second, robots can deliver gears to the airship to get the rotors working. Third, robots can climb onto a rope on their airship to prepare for liftoff. Alliances gain points for each steam pressure (kilopascals) gained, each rotor on the airship activated, and each robot that is attached to the rope while pressing the pressure plate at the top of the rope. The alliance with the most points win!
2016 - Stonghold
FIRST Stronghold requires two alliances to compete against each other to breach their opponents’ defenses, known as outer works, and capture their tower. They score points by crossing elements of their opponents’ outer works, scoring boulders in their opponents’ tower goals, and surrounding and scaling their opponents’ tower itself.
2015 - Recycle Rush
Recycle Rush is a recycling-themed game played by stacking Totes on Scoring Platforms, capping those stacks with Recycling Containers, and properly disposing of pool noodles, representing Litter.
2014 - Aerial Assist
Aerial Assist is a game that involves an alliance of three teams shooting and passing exercise balls to one another to score as many goals possible.
2013 - Ultimate Ascent
Ultimate Ascent was a game that involves alliances of three teams building robots that can shoot frisbees into various sized goals. At the end of the game, extra points are awarded for robots that can climb to the top of a pyramid.
2012 - Rebound Rumble
Rebound Rumble was a basketball-themed competition that tested each team's skill in creating a robot that could shoot, balance, and cooperate with others. The game was played between two Alliances of three teams each. Each Alliance competed by trying to score as many of the basketballs in the hoops as possible during the 2-minute and 15-second match. Alliances could earn bonus points by balancing on bridges at the end of the match. In matches where opponent Alliances work together to balance on the white bridge, all participating teams earn additional seeding points.
2011 - Logo Motion
Logo Motion involved alliances of 3 teams hanging inflated square, triangular, and circular tubes on tall racks for points. Extra points were rewarded to teams who hung the tubes in the order of the first logo, and the end game involved teams deploying a minibot to climb a pole for points.
2010 - Breakaway
In 2010’s soccer-inspired game, alliances of 3 robots competed against each other to score soccer balls in goals, crossing large bumps on the playing field to do so. Extra points could be scored by climbing the alliance tower, or by lifting a robot completely off the playing surface.
2009 - Lunacy
In Lunacy, robots picked up balls and shot them into trailers hooked to opponent robots. Teams had to take into consideration the low-friction playing field as they designed their robots to outmaneuver their opponents’ shooters. Extra points could be scored by getting a special Super Cell ball into an opponent’s trailer during the end game.
2008 - FIRST Overdrive
In the 2008 game, robots needed to race around a track knocking down large inflated Trackballs, move said balls around the track, and pass them either over or under a 6'6\" overpass. Extra points could be obtained if robots positioned the Trackballs back on an overpass near the end of the match.
2007 - Rack 'n' Roll
Rack ‘n’ Roll required robots to place different types of inflated tubes on a large rack structure at the center of the playing field. Points were based on the numbers and types of tubes placed on the rack, and teams could “spoil” each other’s points by placing black tubes on the racks. The end game involved robots being lifted 4’ off the ground by another robot to earn extra points.
2006 - Aim High
In this game, alliances of 3 robots worked to shoot balls into high goals for three points, while both robots and human players tried to push or shoot balls into goals on the floor for single points. Robots had to play both offense and defense. Extra points could be earned by racing to and climbing a ramp onto a platform at the end of the game.
2005 - Triple Play
In Triple Play, two alliances composed of three teams each competed in each match to attain a higher score than their opponent alliance by placing tetras (tetrahedra made of PVC pipes) on or into tetrahedral-shaped goals, getting three goals in a row capped with tetras, and/or having all three robots on an alliance in their end zone at the end of the match.
2004 - FIRST Frenzy: Raising the Bar
The object of this game was to attain a higher score than your opponent alliance by delivering balls into moving and/or stationary goals, capping goals with larger balls, and/or having robots hanging from the 10’ Pull-Up Bar at the end of the round.
2003 - Stack Attack
This was Team 1208's rookie year!
The object of Stack Attack was to acquire and stack plastic storage containers initially located on a 2-foot high platform in the center of the field or placed on the playing field by human players in a scoring zone to score points. The total number of points earned depended on the count of containers located in each alliance’s scoring zone multiplied by the number of containers in their highest stack. Additional points were awarded for any robot positioned on the top of the platform at the end of the match.